TWO CLEAR WAYS TO WORK WITH G-LESS

Self-serve—or let us deliver the full measurement system.

The G-Less workspace is currently invitation-only. Full-service game analytics is scoped per project and covers experiment and instrumentation design, game integration, data QA, project metrics and a decision-ready dashboard.

STANDARD PLATFORM · INVITE ONLY

Team-led integration and analytics

APPLY

For teams with the technical capacity to establish standard analytics quickly. Once admitted, integrate the SDK and use build, session, run, progression, matchmaking and event analysis.

Apply for platform access →

Existing project members can sign in directly

✓Unity and Unreal Engine SDKs

✓Day, build and channel comparison

✓Application session and run analysis

✓Tutorial, stage and progression funnels

✓Matchmaking attempts, wait and outcomes

✓Async, offline-safe event delivery

INDIE-GAME DATA FULL SERVICE · G-LESS DELIVERED

From game code to a decision-ready dashboard

SCOPED

The G-Less team works directly on the game, as in the td-digging-ugit engagement: understand the core loop, audit and implement instrumentation, protect runtime stability, validate the data and deliver project-specific metrics and views.

Discuss a full-service engagement →Read the complete service guide →

Scope and pricing are assessed separately

✓Game-loop, release-goal and measurement audit

✓Unreal / Unity instrumentation implementation

✓Project-specific economy, facility, combat and quest models

✓Test-build data QA and metric reconciliation

✓Dedicated full-service metrics and dashboards

✓Version coverage diagnostics and ongoing iteration

Pricing questions

Can any new account create a project?

Not yet. After authentication, a valid invitation is required before a new project can be created. Teams without a code can submit a waitlist application.

Do existing project members need an invite code?

No. If a project owner has shared a project with your signed-in account, that project entitlement is recognized and the invite gate is skipped.

Which engines are currently supported?

G-Less currently provides SDKs for Unity 2021.3+ and Unreal Engine 5.

What is the difference between Standard and full-service analytics?

The invite-only platform suits teams that can integrate the SDK and use the standard analytics workspace. Full service means G-Less works directly on the game and measurement plan to deliver project-specific experiments, instrumentation, validation, metrics and dashboards.

How is full-service work priced?

Full-service work is scoped around the game, integration depth, experiments and metrics, data QA and support period. G-Less provides a custom quote after the deliverables are agreed.